====== ScriptableObject ====== * ''private'' fields on ScriptableObjects will be serialized and restored during a domain reload in the Editor. * You can prevent this by adding the ''[NonSerialized]'' attribute on the field. * ''Awake()'' on ScriptableObjects is called when an instance of the ScriptableObject is created (such as by ''CreateInstance()''), or when the game starts in a build for asset instances of ScriptableObjects, but **not** on asset instances in Editor.