It can be useful to inspect information from built Unity players. This can be helpful to check whether a certain DLL is used by the game, or verify that the player built properly.
Find this information in:
.unity3d file headerunity default resourcesglobalgamemanagerslevel<number>sharedassets<number>.assetslib/<arch>/libunity.so/.note.unity<executable>/.rsrc/version.txtUnityPlayer.dll - Properties / Details / File versionThese methods work even with IL2CPP builds.
ScriptingAssemblies.json.dll in global-metadata.dat with a hex editor.Use cases:
Unity.RenderPipelines.Universal.*.dll3)global-metadata.dat appears to contain all the method/property/field names in UTF-8 (or at least those that were used and not stripped) from all the assemblies that were used by the build.