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entities.scenes

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entities.scenes [2023/01/30 07:30]
uninomiconadmin [AsyncLoadSceneOperation]
entities.scenes [2023/06/24 03:39]
97.126.63.199
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 SerializeUtility is responsible for writing entire Worlds to disk. It is written specifically for serializing Subscene Sections to disk in the editor, and then for streaming((see SceneSectionStreamingSystem)) them in efficiently during runtime. It can support other use cases, but it is not designed to. SerializeUtility is responsible for writing entire Worlds to disk. It is written specifically for serializing Subscene Sections to disk in the editor, and then for streaming((see SceneSectionStreamingSystem)) them in efficiently during runtime. It can support other use cases, but it is not designed to.
  
-SerializeUtility supports two modes for deserialization: Blocking (''DeserializeWorld''and Async (''BeginDeserializeWorld''/''EndDeserializeWorld'').+SerializeUtility supports two modes for deserialization: 
 +  * Blocking (''DeserializeWorld'') 
 +  * Async (''BeginDeserializeWorld''/''EndDeserializeWorld''). 
 + 
 +But only a blocking mode for serialization (''SerializeWorld''). This is reasonable because it's edit-time functionality, and runs via a background [[scriptedimporter|ScriptedImporter]](([[scriptedimporter|ScriptedImporters]] run on separate Worker processes due to 2020.1's "Parallel Import" feature.)) 
 + 
 +==== Serialization ==== 
  
 ==== SceneSectionStreamingSystem ==== ==== SceneSectionStreamingSystem ====
entities.scenes.txt · Last modified: 2023/06/24 03:51 by 97.126.63.199