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fbx_importing [2021/04/10 15:25] 73.95.178.156fbx_importing [2025/08/11 23:26] (current) – [Scaling] 110.143.10.189
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 Importing FBX files in Unity with the correct scale, rotation, and axis is fraught.  Importing FBX files in Unity with the correct scale, rotation, and axis is fraught. 
  
-If you are just looking for a quick way to get models importing into Unity properly, take a look at the [[https://www.notion.so/Pontoco-FBX-Import-Export-Settings-7b363beb7f7249f2bca6d6bdbcae6c5d|Pontoco Import/Export Settings]].+If you are just looking for a quick way to get models importing into Unity properly, take a look at the [[https://pontoco.notion.site/Pontoco-FBX-Import-Export-Settings-7b363beb7f7249f2bca6d6bdbcae6c5d|Pontoco Import/Export Settings]]
 + 
 +The [[https://github.com/AStrangerGravity/fbx-sanitizer|FBX Sanitizer]] tool can be used to validate an FBX file to verify that it will import into Unity with correct scale and rotation.
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 ===== Scaling ===== ===== Scaling =====
  
-FBX is in cm by default, but can support other units. Other unit scales are achieved in FBX by by setting ''GlobalSettings->Properties70->UnitScaleFactor'' property in the fbx. For example, a 1 meter cube in 'meters' should be stored in an fbx file like:+FBX is in cm by default, but can support other units. Other unit scales are achieved in FBX by setting ''GlobalSettings->Properties70->UnitScaleFactor'' property in the fbx. For example, a 1 meter cube in 'meters' should be stored in an fbx file like:
 <code yaml> <code yaml>
 GlobalSettings: GlobalSettings:
fbx_importing.1618068338.txt.gz · Last modified: 2025/01/15 04:35 (external edit)

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