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monobehaviour

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MonoBehaviour

Event Functions

Reset()

  • This function is only called in editor mode.
  • Reset is called when adding the component for the first time on a GameObject.
  • Also, it is called when the user hits the Reset button in the Inspector's context menu.
  • Very useful to setup values for your attributes, i.e. find a child component.
  • Use it with the RequireComponent attribute to always get a reference for your component.

Awake()

  • Awake will still be called for disabled components on enabled objects.

Start()

  • Start is guaranteed to be called before the first FixedUpdate() or Update() for this component.
  • If no FixedUpdate() or Update() events are defined, Start will be run at the end of the frame the object awoke on.
monobehaviour.1619789750.txt.gz · Last modified: 2021/04/30 13:35 by 177.45.132.86