Documenting the dark corners of the Unity Engine.

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playerloop [2021/03/07 20:58]
playerloop [2023/02/17 01:36] (current)
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 ===== Sub Systems ===== ===== Sub Systems =====
 +==== Initialization.InputSystemPlayerLoopRunnerInitializationSystem ====
 +This is an Editor-only call in the New Input System. It's used to flip the state buffers from the editor input buffers to the game view input buffers. This allows the editor and game to maintain two different input device sets.
 ==== Initialization.PlayerUpdateTime ==== ==== Initialization.PlayerUpdateTime ====
playerloop.txt ยท Last modified: 2023/02/17 01:36 by uninomiconadmin