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scriptableobject

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scriptableobject [2021/04/19 20:16]
uninomiconadmin created
scriptableobject [2021/08/05 17:33] (current)
zenanon Add note about NonSerialized, Awake on SOs
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   * ''private'' fields on ScriptableObjects will be serialized and restored during a domain reload in the Editor.   * ''private'' fields on ScriptableObjects will be serialized and restored during a domain reload in the Editor.
 +      * You can prevent this by adding the ''[NonSerialized]'' attribute on the field.
 +  * ''Awake()'' on ScriptableObjects is called when an instance of the ScriptableObject is created (such as by ''CreateInstance<MyScriptableObject>()''), or when the game starts in a build for asset instances of ScriptableObjects, but **not** on asset instances in Editor.
scriptableobject.txt ยท Last modified: 2021/08/05 17:33 by zenanon