Documenting the dark corners of the Unity Engine.

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serializedobject [2021/02/22 23:23]
uninomiconadmin created
serializedobject [2021/10/10 17:59] (current)
artehacker Add a foot note on getting managed references being easier in 2021.2
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 ====== SerializedObject ====== ====== SerializedObject ======
-Recommended reading:  +===== Getting/Setting Managed References ===== 
-  * [[http://enemyhideout.com/2016/03/unity-tip-advanced-serializedproperties/]]+Getting a managed reference out of a SerializedProperty is very challenging((From version 2021.2 on, [[https://docs.unity3d.com/2021.2/Documentation/ScriptReference/SerializedProperty-managedReferenceValue.html|managedReferenceValue]] is not Write Only and can be used to easily get the assigned object.)). It's better to just use C# reflection on the original object and force the asset / object to re-save. 
 +  * [[https://forum.unity.com/threads/setting-a-serializedproperty-to-a-struct.521752/]] 
 +  * [[https://answers.unity.com/questions/1347203/a-smarter-way-to-get-the-type-of-serializedpropert.html]] ((This link has very poor code, but the general approach is correct. It is missing many corner cases, including inheritance and private fields, etc)) 
serializedobject.1614036211.txt.gz · Last modified: 2021/02/22 23:23 by uninomiconadmin