Documenting the dark corners of the Unity Engine.

User Tools

Site Tools



This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
serializedobject [2021/02/23 16:00]
serializedobject [2021/10/10 17:59] (current)
artehacker Add a foot note on getting managed references being easier in 2021.2
Line 1: Line 1:
 ====== SerializedObject ====== ====== SerializedObject ======
-Nothing here.+===== Getting/Setting Managed References ===== 
 +Getting a managed reference out of a SerializedProperty is very challenging((From version 2021.2 on, [[https://docs.unity3d.com/2021.2/Documentation/ScriptReference/SerializedProperty-managedReferenceValue.html|managedReferenceValue]] is not Write Only and can be used to easily get the assigned object.)). It's better to just use C# reflection on the original object and force the asset / object to re-save. 
 +  * [[https://forum.unity.com/threads/setting-a-serializedproperty-to-a-struct.521752/]] 
 +  * [[https://answers.unity.com/questions/1347203/a-smarter-way-to-get-the-type-of-serializedpropert.html]] ((This link has very poor code, but the general approach is correct. It is missing many corner cases, including inheritance and private fields, etc)) 
serializedobject.1614096032.txt.gz · Last modified: 2021/02/23 16:00 by