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| - | ====== Uninomicon ====== | + | ====== |
| + | |||
| + | // | ||
| + | |||
| + | Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason((too unstable, too experimental, | ||
| + | |||
| + | This wiki is a place for that research. It's a place you can look //before// you start your dive into the engine' | ||
| + | |||
| + | ==== Usage Tips: ==== | ||
| + | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
| + | * You can subscribe to a page to receive email updates.((note: | ||
| + | * This wiki documents // | ||
| + | |||
| + | |||
| + | ==== Contributing: | ||
| + | To encourage contribution, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Selected Pages ===== | ||
| + | |||
| + | * [[scenemanager|]] | ||
| + | * [[library|]] | ||
| + | * [[globalobjectid|]] | ||
| + | * [[runtimeinitializeonload|]] | ||
| + | * [[playerloop|]] | ||
| + | * [[physicscallbacks|]] | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Table Of Contents ===== | ||
| + | |||
| + | ([[https:// | ||
| + | |||
| + | {{nsindex nons}} | ||
| - | Documented here are the dark, scientific secrets of the Unity Engine. | ||
| - | {{nsindex}} | ||
start.1613009364.txt.gz · Last modified: 2025/01/15 04:35 (external edit)