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| start [2021/04/29 15:56] – 73.95.178.156 | start [2025/01/19 04:20] (current) – uninomiconadmin | ||
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| // | // | ||
| - | Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason((too unstable, too experimental, | + | Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason((too unstable, too experimental, |
| - | This wiki is a place for that research. It's a place you can look *before* you start your dive into the engine' | + | This wiki is a place for that research. It's a place you can look //before// you start your dive into the engine' |
| ==== Usage Tips: ==== | ==== Usage Tips: ==== | ||
| * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
| - | * You can subscribe to a page to receive email updates, or by RSS. | + | * You can subscribe to a page to receive email updates.((note: you'll need an account)) |
| + | * This wiki documents // | ||
| ==== Contributing: | ==== Contributing: | ||
| - | The goal of this wiki is not to be a replacement for the Unity Documentation; | + | To encourage contribution, pages can be edited |
| - | + | ||
| - | Any page can be edited | + | |
| ---- | ---- | ||
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| ===== Selected Pages ===== | ===== Selected Pages ===== | ||
| + | * [[scenemanager|]] | ||
| + | * [[library|]] | ||
| * [[globalobjectid|]] | * [[globalobjectid|]] | ||
| + | * [[runtimeinitializeonload|]] | ||
| + | * [[playerloop|]] | ||
| * [[physicscallbacks|]] | * [[physicscallbacks|]] | ||
| - | * [[playerloop|]] | ||
| - | * [[scenemanager|]] | ||
| - | * [[runtimeinitializeonload|]] | ||
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start.1619711812.txt.gz · Last modified: 2025/01/15 04:35 (external edit)