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| start [2021/04/29 19:25] – uninomiconadmin | start [2025/01/19 04:20] (current) – uninomiconadmin | ||
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| ==== Usage Tips: ==== | ==== Usage Tips: ==== | ||
| * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
| - | * You can subscribe to a page to receive email updates((note: | + | * You can subscribe to a page to receive email updates.((note: you'll need an account)) |
| + | * This wiki documents // | ||
| ==== Contributing: | ==== Contributing: | ||
| - | To encourage contribution, | + | To encourage contribution, |
| ---- | ---- | ||
| Line 20: | Line 21: | ||
| * [[scenemanager|]] | * [[scenemanager|]] | ||
| - | * [[physicscallbacks|]] | ||
| - | * [[runtimeinitializeonload|]] | ||
| - | * [[playerloop|]] | ||
| * [[library|]] | * [[library|]] | ||
| * [[globalobjectid|]] | * [[globalobjectid|]] | ||
| + | * [[runtimeinitializeonload|]] | ||
| + | * [[playerloop|]] | ||
| + | * [[physicscallbacks|]] | ||
| ---- | ---- | ||
start.1619724321.txt.gz · Last modified: 2025/01/15 04:35 (external edit)