Uninomicon

Documenting the dark corners of the Unity Engine.

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start [2021/04/09 01:43]
73.95.178.156
start [2021/05/01 16:38] (current)
uninomiconadmin
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 //Documented here are the dark, scientific secrets of the Unity Engine.// //Documented here are the dark, scientific secrets of the Unity Engine.//
  
-In any complex systemthere hidden corners that go undocumented. Usually these parts are too unstable, too smallor are just unlikely edge cases. I find myself often doing research into these aspects of the Unity Engineand I wonder if we are not simply duplicating each otherswork.+Unity is a very complex beastand much of its behavior is undocumented. While this is often for good reason((too unstable, too experimentalprivate interfaces, etc)), many of us still find ourselves doing research into the precise operation of Unity APIs. 
 + 
 +This wiki is a place for that research. It's a place you can look //before// you start your dive into the engine's internals. Hopefully, if we work together, it will save some of us a trip. 
 + 
 +==== Usage Tips: ==== 
 +  * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) 
 +  * You can subscribe to a page to receive email updates.((note: you'll need an account)) 
 +  * This wiki documents //unstable// features"Here be dragons" 
  
-This wiki is a place for that research. It's a place you can look *before* you start your dive into the engine's internals, and hopefully, it will save some of you a trip. 
  
 ==== Contributing: ==== ==== Contributing: ====
-The goal of this wiki is not to be a replacement for the Unity Documentation. Ratherit should be a supplement.((If information is eventually added back to the Unity Documentation, it should be removed from the Uninomicon))+To encourage contributionpages can be edited **anonymously**: just click on the buttons on the right-hand side of the page((note: the home page cannot be edited)). When contributing, please read the [[wiki:contributing|Contributor Guide]], so that I don't have to edit your submission.
  
-Pages should be largely a collection of short-form facts and explanations. Guides and tutorials are better suited for blog posts, not the Uninomicon. Pages should be easy to skim when you are researching a problem.+----
  
-Any page can be edited by clicking the buttons on the right-hand side of the page. When contributing, please keep in mind the overall readability of the page, and add headers/organization as necessary.+===== Selected Pages =====
  
-==== Usage Tips: ==== +  * [[scenemanager|]] 
-  * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) +  * [[library|]] 
-  * You can subscribe to a page to receive email updates, or by RSS.+  * [[globalobjectid|]] 
 +  * [[runtimeinitializeonload|]] 
 +  * [[playerloop|]]  
 +  * [[physicscallbacks|]]
  
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start.1617932598.txt.gz · Last modified: 2021/04/09 01:43 by 73.95.178.156