Uninomicon

Documenting the dark corners of the Unity Engine.

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start [2021/04/29 23:04]
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start [2021/05/01 16:38] (current)
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   * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]]))   * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]]))
   * You can subscribe to a page to receive email updates.((note: you'll need an account))   * You can subscribe to a page to receive email updates.((note: you'll need an account))
-  * This wiki documents //unstable// features. "Here be Dragons+  * This wiki documents //unstable// features. "Here be dragons
  
  
 ==== Contributing: ==== ==== Contributing: ====
-To encourage contribution, pages can be edited **anonymously**: just click on the buttons on the right-hand side of the page. When contributing, please keep in mind the overall readability of the pageand add headers/organization as necessary.+To encourage contribution, pages can be edited **anonymously**: just click on the buttons on the right-hand side of the page((note: the home page cannot be edited)). When contributing, please read the [[wiki:contributing|Contributor Guide]]so that I don't have to edit your submission.
  
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   * [[scenemanager|]]   * [[scenemanager|]]
-  * [[physicscallbacks|]] 
-  * [[runtimeinitializeonload|]] 
-  * [[playerloop|]]  
   * [[library|]]   * [[library|]]
   * [[globalobjectid|]]   * [[globalobjectid|]]
 +  * [[runtimeinitializeonload|]]
 +  * [[playerloop|]] 
 +  * [[physicscallbacks|]]
  
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start.1619737440.txt.gz ยท Last modified: 2021/04/29 23:04 by 73.95.178.156