This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
static_batching [2021/12/11 21:47] guycalledfrank [Batching and MaterialPropertyBlocks] |
static_batching [2021/12/12 23:11] starasgames Added a bit of informaton about how static batching works in Editor |
||
---|---|---|---|
Line 18: | Line 18: | ||
Static batching is done at build-time, so mobile developers should be aware that static batching can unexpectedly increase your build size. Static Batching can result in significantly more mesh data being generated, if many batch meshes are created. | Static batching is done at build-time, so mobile developers should be aware that static batching can unexpectedly increase your build size. Static Batching can result in significantly more mesh data being generated, if many batch meshes are created. | ||
+ | |||
+ | In the Editor static batching occurs after the scene is loaded (after Awake and OnEnable). It is considered a [[https:// | ||
==== Lightmap UV Coordinates ==== | ==== Lightmap UV Coordinates ==== |