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Documenting the dark corners of the Unity Engine.

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texture2d

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texture2d [2021/12/11 20:11]
guycalledfrank
texture2d [2021/12/11 20:12]
guycalledfrank
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 This way it is possible to create textures with a limited number of mipmaps, and it can be useful for large atlases to prevent leaking. This way it is possible to create textures with a limited number of mipmaps, and it can be useful for large atlases to prevent leaking.
-It is unclear in which version this constructor first appeared, but it doesn't work on 5.6, but definitely does on > 2019.3.+It is unclear in which version this constructor first appeared, but it doesn't work on 5.6, but definitely does on >2019.3.
texture2d.txt ยท Last modified: 2022/01/28 17:22 by 73.217.35.3