unity_build_information_detection
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| - | ====== Inspecting Information from Built Unity Players ====== | + | The sheer creativity in the romance genre is endless. From time travel |
| - | + | ||
| - | It can be useful to inspect information from built Unity players. This can be helpful | + | |
| - | + | ||
| - | ===== High Level ===== | + | |
| - | + | ||
| - | * [Android] .xapk/ | + | |
| - | * Unity asset file headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle to open bigger files.)) | + | |
| - | + | ||
| - | ===== Unity Version ===== | + | |
| - | + | ||
| - | Find this information in: | + | |
| - | * '' | + | |
| - | * resource file headers, for example: | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * files with 32 characters long names using hexadecimal characters [0-9a-f] | + | |
| - | * [Android]((since 2017.4)) '' | + | |
| - | * [Windows] ''< | + | |
| - | * [Windows] '' | + | |
| - | + | ||
| - | ===== Used Assemblies ==== | + | |
| - | These methods work even with IL2CPP builds. | + | |
| - | + | ||
| - | * '' | + | |
| - | * Search for '' | + | |
| - | + | ||
| - | Use cases: | + | |
| - | + | ||
| - | * We can determine URP usage by looking for '' | + | |
| - | + | ||
| - | ===== Notes ===== | + | |
| - | + | ||
| - | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate this, however | + | |
| - | * '' | + | |
unity_build_information_detection.1761124255.txt.gz · Last modified: 2025/10/22 09:10 by klea