====== Physics Callbacks ======
===== OnTriggerEnter =====
* Will be called for all collisions for all trigger colliders on this Rigidbody.
* There is no way to get a reference to 'this' trigger collider that was entered.((https://gamedev.stackexchange.com/a/185095/1669))
===== OnTriggerExit =====
* Is not called when a Rigidbody which is part of the collision is destroyed.
* Is not called if the Rigidbody/Collider is recreated internally((Such as when a collider is moved to a new Rigidbody)).[//[[:wiki:tag:research-needed|research needed]]//]
* Is not called if the trigger is disabled.
===== OnCollisionEnter =====
* The OnCollisionEnter callback event must be attached to the GameObject with the Rigidbody you want to listen to. ((ie. this event will not fire if it is attached to a child collider))
===== OnCollisionExit =====
* Is not called when a Rigidbody which is part of the collision is destroyed.
* Is not called if the Rigidbody/Collider is recreated internally (due to modifications). [//[[:wiki:tag:research-needed|research needed]]//]