Table of Contents
Physics Callbacks
OnTriggerEnter
OnTriggerExit
OnCollisionEnter
OnCollisionExit
Physics Callbacks
OnTriggerEnter
Will be called for all collisions for all trigger colliders on this Rigidbody.
There is no way to get a reference to 'this' trigger collider that was entered.
1)
OnTriggerExit
Is not called when a Rigidbody which is part of the collision is destroyed.
Is not called if the Rigidbody/Collider is recreated internally
2)
.
[
research needed
]
Is not called if the trigger is disabled.
OnCollisionEnter
The OnCollisionEnter callback event must be attached to the GameObject with the Rigidbody you want to listen to.
3)
OnCollisionExit
Is not called when a Rigidbody which is part of the collision is destroyed.
Is not called if the Rigidbody/Collider is recreated internally (due to modifications).
[
research needed
]
Pages that link to
Physics Callbacks
:
The Uninomicon
1)
https://gamedev.stackexchange.com/a/185095/1669
2)
Such as when a collider is moved to a new Rigidbody
3)
ie. this event will not fire if it is attached to a child collider