camera
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| camera [2025/05/27 20:31] – Added inconsistent targetTexture behaviour bottinogames | camera [2025/05/27 20:33] (current) – adjusted wording bottinogames | ||
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| Line 17: | Line 17: | ||
| "When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored." | "When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored." | ||
| - | In the Built-in Render Pipeline, (tested on Unity 6000.0.34f1) this behavior is inconsistent across platforms. On windows, the camera will use the rect and/or pixelRect. On OSX, Android, and iOS, the camera rect will be ignored. | + | This behavior is inconsistent across |
| If you have need to render into a sub-rect on render texture on those platforms, there are workarounds: | If you have need to render into a sub-rect on render texture on those platforms, there are workarounds: | ||
camera.txt · Last modified: 2025/05/27 20:33 by bottinogames