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camera [2025/05/27 20:31] – Added inconsistent targetTexture behaviour bottinogamescamera [2025/05/27 20:33] (current) – adjusted wording bottinogames
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 "When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored." "When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored."
  
-In the Built-in Render Pipeline, (tested on Unity 6000.0.34f1) this behavior is inconsistent across platforms. On windows, the camera will use the rect and/or pixelRect. On OSX, Android, and iOS, the camera rect will be ignored.+This behavior is inconsistent across target platforms. On windows, the camera will use the rect and/or pixelRect. On OSX, Android, and iOS, the camera rect will be ignored. (tested on Built-in Render Pipeline, Unity 6000.0.34f1)
  
 If you have need to render into a sub-rect on render texture on those platforms, there are workarounds: If you have need to render into a sub-rect on render texture on those platforms, there are workarounds:
camera.txt · Last modified: 2025/05/27 20:33 by bottinogames

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