camera
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camera [2021/06/13 03:24] – uninomiconadmin | camera [2025/01/15 04:35] (current) – external edit 127.0.0.1 | ||
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==== Camera.SetReplacementShader ==== | ==== Camera.SetReplacementShader ==== | ||
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SetReplacementShader will not render objects if their original materials don't contain any properties required by the replacement shader. For example, if your replacement shader uses _MainTex, and there is an object in the scene that doesn' | SetReplacementShader will not render objects if their original materials don't contain any properties required by the replacement shader. For example, if your replacement shader uses _MainTex, and there is an object in the scene that doesn' | ||
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+ | SetReplacementShader will use the Materials of the existing objects in the scene((all of the textures and instance data is still sent to the replaced)). However, it only seems to apply keywords that are registered as '' | ||
+ | {{: | ||
Shaders can be replaced in the SceneView using '' | Shaders can be replaced in the SceneView using '' |
camera.1623554697.txt.gz · Last modified: 2025/01/15 04:35 (external edit)