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entities.scenes

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Entities.Scenes

SerializeUtility

SerializeUtility is responsible for writing entire Worlds to disk. It is written specifically for serializing Subscene Sections to disk in the editor, and then for streaming them in efficiently during runtime. It can support other use cases, but it is not designed to.

entities.scenes.1675063475.txt.gz · Last modified: 2023/01/30 07:24 by uninomiconadmin