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entities.scenes

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entities.scenes [2023/06/24 03:49]
97.126.63.199
entities.scenes [2023/06/24 03:51] (current)
97.126.63.199
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 There are two types of baking: There are two types of baking:
   - Full Rebakes   - Full Rebakes
-  - Incremental Bakes (''EntityDiffer'')+  - Incremental Bakes (''EntityDiffer'') ((Incremental bakes rely on a diffing + patching system known as EntityDiffer. This adds EntityGuid components to your entities. This system is also used to patch in changes from the authoring scene while the game is running.))
  
 A full rebake is triggered when: A full rebake is triggered when:
   * A subscene is **opened**.   * A subscene is **opened**.
-  * An assembly containing Baker classes is modified.+  * An assembly containing Baker classes is modified. ((Important! Separate your bakers into separate classes if you want to avoid a full re-import of all baked scenes whenever you modify a gameplay assembly!))
  
 Incremental bakes are triggered when: Incremental bakes are triggered when:
entities.scenes.1687578546.txt.gz ยท Last modified: 2023/06/24 03:49 by 97.126.63.199