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fbx_importing

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fbx_importing [2021/03/25 20:01]
73.95.178.156
fbx_importing [2021/04/01 20:31]
73.95.178.156
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 ++++ Instructions for Blender ~2.92 | ++++ Instructions for Blender ~2.92 |
 +Unity's 'Bake Axis Conversion' checkbox is [[https://forum.unity.com/threads/bake-axis-conversion-import-setting.899072/#post-6975023|buggy]], however it seems to be the most reliable way to get the correct rotation from objects exported from Blender.
 +
 In Blender 2.92, the export behavior changed slightly, so we can simply: In Blender 2.92, the export behavior changed slightly, so we can simply:
   * Axis must be set as -Y Forward, and Z Up. ((Blender coordinates))   * Axis must be set as -Y Forward, and Z Up. ((Blender coordinates))
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 ++++ ++++
 ++++ Instructions for Blender ~2.90 | ++++ Instructions for Blender ~2.90 |
 +Note! This path is buggy. Blender does not seem to apply transforms to objects deeper than 2 parents in the hierarchy. Recommended not to use this path.
 +
   * Select "!Experimental! Apply Transforms"   * Select "!Experimental! Apply Transforms"
   * Axis must be set as -Z Forward, and Y Up.   * Axis must be set as -Z Forward, and Y Up.
fbx_importing.txt ยท Last modified: 2022/01/26 20:53 by uninomiconadmin