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fbx_importing

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fbx_importing [2021/03/25 22:07]
73.95.178.156
fbx_importing [2021/04/01 21:11]
73.95.178.156
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 ++++ Instructions for Blender ~2.92 | ++++ Instructions for Blender ~2.92 |
-Edit: I have found this path to be buggy. It is recommended to use the 2.90 path below, instead, with the "Use Space Transform" box checked.((https://forum.unity.com/threads/bake-axis-conversion-import-setting.899072/#post-6975023))+Unity's 'Bake Axis Conversion' checkbox is [[https://forum.unity.com/threads/bake-axis-conversion-import-setting.899072/#post-6975023|buggy]], however it seems to be the most reliable way to get the correct rotation from objects exported from Blender.  
  
 In Blender 2.92, the export behavior changed slightly, so we can simply: In Blender 2.92, the export behavior changed slightly, so we can simply:
-  * Axis must be set as -Y Forward, and Z Up. ((Blender coordinates))+  * Axis must be set as -Y Forward ((because of the previous bug, this is 180 degrees opposite to the correct axis. Blend files naturally have a +Y Forward aka. -Y Front orientation for axis)), and Z Up. ((Blender coordinates))
   * "Use Space Transform" **must** be off. ((This feature was, [[https://forum.unity.com/threads/bake-axis-conversion-defaults-to-models-looking-backwards.910298/|interestingly]], built to help export to Unity properly. However, this actually adds a root rotation to the file, which can confuse other tools))   * "Use Space Transform" **must** be off. ((This feature was, [[https://forum.unity.com/threads/bake-axis-conversion-defaults-to-models-looking-backwards.910298/|interestingly]], built to help export to Unity properly. However, this actually adds a root rotation to the file, which can confuse other tools))
   * In Unity, select: "Bake Axis Conversion"   * In Unity, select: "Bake Axis Conversion"
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 ++++ ++++
 ++++ Instructions for Blender ~2.90 | ++++ Instructions for Blender ~2.90 |
 +Note! This path is buggy. Blender does not seem to apply transforms to objects deeper than 2 parents in the hierarchy. Recommended not to use this path.
 +
   * Select "!Experimental! Apply Transforms"   * Select "!Experimental! Apply Transforms"
   * Axis must be set as -Z Forward, and Y Up.   * Axis must be set as -Z Forward, and Y Up.
fbx_importing.txt · Last modified: 2022/01/26 20:53 by uninomiconadmin