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Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
fbx_importing [2021/03/25 22:07] 73.95.178.156 |
fbx_importing [2021/04/01 21:14] 73.95.178.156 |
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* OriginalUpAxis: | * OriginalUpAxis: | ||
- | Unity uses these properties to determine the coordinate system for the file. On import, the asset will be rotated to convert it from the file-coordinate system, to the Unity coordinate system. | + | Unity uses these properties to determine the coordinate system for the file. On import, the asset will be rotated to convert it from the file-coordinate system, to the Unity coordinate system. |
+ | |||
+ | For **Blender** it's important to note the difference between the terms " | ||
++++ Instructions for Blender ~2.92 | | ++++ Instructions for Blender ~2.92 | | ||
- | Edit: I have found this path to be buggy. It is recommended to use the 2.90 path below, instead, with the "Use Space Transform" | + | Unity' |
In Blender 2.92, the export behavior changed slightly, so we can simply: | In Blender 2.92, the export behavior changed slightly, so we can simply: | ||
- | * Axis must be set as -Y Forward, and Z Up. ((Blender coordinates)) | + | * Axis must be set as -Y Forward |
* "Use Space Transform" | * "Use Space Transform" | ||
* In Unity, select: "Bake Axis Conversion" | * In Unity, select: "Bake Axis Conversion" | ||
Line 47: | Line 50: | ||
++++ | ++++ | ||
++++ Instructions for Blender ~2.90 | | ++++ Instructions for Blender ~2.90 | | ||
+ | Note! This path is buggy. Blender does not seem to apply transforms to objects deeper than 2 parents in the hierarchy. Recommended not to use this path. | ||
+ | |||
* Select " | * Select " | ||
* Axis must be set as -Z Forward, and Y Up. | * Axis must be set as -Z Forward, and Y Up. |