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fbx_importing [2021/04/01 20:31] 73.95.178.156 |
fbx_importing [2021/04/01 21:11] 73.95.178.156 |
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++++ Instructions for Blender ~2.92 | | ++++ Instructions for Blender ~2.92 | |
Unity's 'Bake Axis Conversion' checkbox is [[https://forum.unity.com/threads/bake-axis-conversion-import-setting.899072/#post-6975023|buggy]], however it seems to be the most reliable way to get the correct rotation from objects exported from Blender. | Unity's 'Bake Axis Conversion' checkbox is [[https://forum.unity.com/threads/bake-axis-conversion-import-setting.899072/#post-6975023|buggy]], however it seems to be the most reliable way to get the correct rotation from objects exported from Blender. |
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In Blender 2.92, the export behavior changed slightly, so we can simply: | In Blender 2.92, the export behavior changed slightly, so we can simply: |
* Axis must be set as -Y Forward, and Z Up. ((Blender coordinates)) | * Axis must be set as -Y Forward ((because of the previous bug, this is 180 degrees opposite to the correct axis. Blend files naturally have a +Y Forward aka. -Y Front orientation for axis)), and Z Up. ((Blender coordinates)) |
* "Use Space Transform" **must** be off. ((This feature was, [[https://forum.unity.com/threads/bake-axis-conversion-defaults-to-models-looking-backwards.910298/|interestingly]], built to help export to Unity properly. However, this actually adds a root rotation to the file, which can confuse other tools)) | * "Use Space Transform" **must** be off. ((This feature was, [[https://forum.unity.com/threads/bake-axis-conversion-defaults-to-models-looking-backwards.910298/|interestingly]], built to help export to Unity properly. However, this actually adds a root rotation to the file, which can confuse other tools)) |
* In Unity, select: "Bake Axis Conversion" | * In Unity, select: "Bake Axis Conversion" |