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fbx_importing [2021/04/01 21:13] 73.95.178.156 |
fbx_importing [2021/04/10 15:21] 73.95.178.156 |
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* FBX All | * FBX All | ||
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+ | ++++ Instructions for Maya | | ||
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+ | Maya is not able to export in Meters without applying a scale to the object. This is because Maya works in a CM unit internally, even if you set it to display meters. If you want to get a unit transform when importing to Unity, you must model in cm, // | ||
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+ | This has the unfortunate result that these FBX files will import extremely tiny in any other program (like Blender). However, it's the only way we've found to get Maya to export to Unity without a scale. | ||
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* OriginalUpAxis: | * OriginalUpAxis: | ||
- | Unity uses these properties to determine the coordinate system for the file. On import, the asset will be rotated to convert it from the file-coordinate system, to the Unity coordinate system. | + | Unity uses these properties to determine the coordinate system for the file. On import, the asset will be rotated to convert it from the file-coordinate system, to the Unity coordinate system. |
For **Blender** it's important to note the difference between the terms " | For **Blender** it's important to note the difference between the terms " |