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//Note: If your object does not support Apply Transforms, you should either [[https:// | //Note: If your object does not support Apply Transforms, you should either [[https:// | ||
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+ | ++++ Instructions for Maya | | ||
+ | Maya uses the same coordinate space as Unity. Just use the default export settings! | ||
+ | ++++ | ||
+ | |||
+ | ++++ Instructions for 3DS Max | | ||
+ | Max uses a Z up coordinate space. | ||
+ | 1. Make sure to always have " | ||
+ | 2. Check the "Bake Axis Conversions" | ||
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