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fbx_importing

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fbx_importing [2021/04/10 15:23]
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fbx_importing [2021/04/10 15:27]
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 If you are just looking for a quick way to get models importing into Unity properly, take a look at the [[https://www.notion.so/Pontoco-FBX-Import-Export-Settings-7b363beb7f7249f2bca6d6bdbcae6c5d|Pontoco Import/Export Settings]]. If you are just looking for a quick way to get models importing into Unity properly, take a look at the [[https://www.notion.so/Pontoco-FBX-Import-Export-Settings-7b363beb7f7249f2bca6d6bdbcae6c5d|Pontoco Import/Export Settings]].
 +
 +The [[https://github.com/AStrangerGravity/fbx-sanitizer|FBX Sanitizer]] tool can be used to validate an FBX file to verify that it will import into Unity with correct scale and rotation.
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 ===== Scaling ===== ===== Scaling =====
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 //Note: If your object does not support Apply Transforms, you should either [[https://www.immersivelimit.com/tutorials/blender-to-unity-export-correct-scale-rotation|counter-rotate]] the object, or upgrade to Blender >2.92.// //Note: If your object does not support Apply Transforms, you should either [[https://www.immersivelimit.com/tutorials/blender-to-unity-export-correct-scale-rotation|counter-rotate]] the object, or upgrade to Blender >2.92.//
 +++++
 +
 +++++ Instructions for Maya |
 +Maya uses the same coordinate space as Unity. Just use the default export settings!
 +++++
 +
 +++++ Instructions for 3DS Max |
 +Max uses a Z up coordinate space. 
 +1. Make sure to always have "Z-Up" selected when exporting in the FBX Exporter.
 +2. Check the "Bake Axis Conversions" box in the Unity importer. Unity will correct the coordinate axis.
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fbx_importing.txt ยท Last modified: 2022/01/26 20:53 by uninomiconadmin