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globalobjectid

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globalobjectid [2021/02/10 23:59]
uninomiconadmin
globalobjectid [2021/02/11 20:36]
uninomiconadmin
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-===== Bug: Querying deleted objects=====+===== Bug: Querying deleted objects =====
 When calling ''GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow'' with a GlobalObjectId that was assigned to a now-deleted object, the Object returned will sometimes be a valid, arbitrary Object in the project, rather than the correct value of ''null''. When calling ''GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow'' with a GlobalObjectId that was assigned to a now-deleted object, the Object returned will sometimes be a valid, arbitrary Object in the project, rather than the correct value of ''null''.
  
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 This seems to be a bug. The correct result should have been ''null'', because that GID was deleted. This seems to be a bug. The correct result should have been ''null'', because that GID was deleted.
  
-If you are able to detect that this has happened, you can simply query these 'bad' GIDs individually with ''GlobalObjectIdentifierToObjectSlow''. This seems to properly return null.+I have had some luck <sup>[//[[:wiki:tag:dark-magic|dark magic]]//]</sup> querying these 'bad' GIDs individually with ''GlobalObjectIdentifierToObjectSlow''. This seems to properly return null in certain cases. This does not cure all cases, however((Luckily, there was only a small set of objects that were valid to be stored by my GIDs, and so I could discard any GIDs resolving to the wrong type.)). 
 + 
 +Update: This is fixed in 2021.1 [[https://issuetracker.unity3d.com/issues/globalobjectidglobalobjectidentifierstoobjectsslow-sometimes-returns-a-random-existing-gameobject|bug tracker]].
  
globalobjectid.txt · Last modified: 2021/02/11 20:36 by uninomiconadmin