globalobjectid
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globalobjectid [2021/02/08 09:29] – [Converting a Prefab Gid to an Unpacked Gid] uninomiconadmin | globalobjectid [2025/01/15 04:35] (current) – external edit 127.0.0.1 | ||
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//All notes below only apply to running the game in Play mode in the Editor.// | //All notes below only apply to running the game in Play mode in the Editor.// | ||
- | When a scene is loaded in play mode, prefabs are unpacked ((I've seen this mentioned in the profiler as Prefabs.MergePrefabs, | + | When a scene is loaded in play mode, prefabs are unpacked ((I've seen this mentioned in the profiler as Prefabs.MergePrefabs, |
For example. You may have a prefab in the scene with GID: | For example. You may have a prefab in the scene with GID: | ||
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==== Converting a Prefab Gid to an Unpacked Gid ==== | ==== Converting a Prefab Gid to an Unpacked Gid ==== | ||
- | |||
You can convert between the two using the following formula:(( | You can convert between the two using the following formula:(( | ||
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++++ | ++++ | ||
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+ | ===== Bug: Querying deleted objects ===== | ||
+ | When calling '' | ||
+ | |||
+ | For example, in this case, when passed an array of only scene objects: | ||
+ | {{ : | ||
+ | |||
+ | The function will return non-scene objects (the shader editor asset at 205). | ||
+ | {{ : | ||
+ | |||
+ | This seems to be a bug. The correct result should have been '' | ||
+ | |||
+ | I have had some luck < | ||
+ | |||
+ | Update: This is fixed in 2021.1 [[https:// | ||
globalobjectid.1612776594.txt.gz · Last modified: 2025/01/15 04:35 (external edit)