globalobjectid
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| globalobjectid [2021/02/10 23:58] – [Bug: GlobalObjectIdentifiersToObjectsSlow] uninomiconadmin | globalobjectid [2025/01/15 04:35] (current) – external edit 127.0.0.1 | ||
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| - | ===== Bug: Querying deleted objects. ===== | + | ===== Bug: Querying deleted objects ===== |
| When calling '' | When calling '' | ||
| For example, in this case, when passed an array of only scene objects: | For example, in this case, when passed an array of only scene objects: | ||
| - | {{ : | + | {{ : |
| The function will return non-scene objects (the shader editor asset at 205). | The function will return non-scene objects (the shader editor asset at 205). | ||
| - | {{ : | + | {{ : |
| This seems to be a bug. The correct result should have been '' | This seems to be a bug. The correct result should have been '' | ||
| - | If you are able to detect that this has happened, you can simply query these ' | + | I have had some luck < |
| + | |||
| + | Update: This is fixed in 2021.1 [[https:// | ||
globalobjectid.1613001520.txt.gz · Last modified: 2025/01/15 04:35 (external edit)