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library [2021/06/25 21:20]
redwyre Added table of folders and files
library [2021/06/25 21:21]
redwyre fix links to anchors
Line 5: Line 5:
 ^ Folder         ^ Purpose         ^ Removable?         ^ ^ Folder         ^ Purpose         ^ Removable?         ^
 | APIUpdater     | Contains project dependency graph | ? | | APIUpdater     | Contains project dependency graph | ? |
-| [[#artifactsfolder|Artifacts]] | All the imported assets | ? |+| [[#artifacts_folder|Artifacts]] | All the imported assets | ? |
 | BuildPlayerData | ? | ? | | BuildPlayerData | ? | ? |
 | BurstCache | Files compiled in the editor using Burst | Yes | | BurstCache | Files compiled in the editor using Burst | Yes |
Line 35: Line 35:
  
 ===== metadata Folder ===== ===== metadata Folder =====
-//(AssetDatabase v1. See [[#artifactsfolder|Artifacts]] for AssetDatabase v2.)//+//(AssetDatabase v1. See [[#artifacts_folder|Artifacts]] for AssetDatabase v2.)//
  
 Contains the serialized, imported data keyed by an asset's GUID. ''binary2text.exe'' can be used to dump and view the cached imported data.((https://forum.unity.com/threads/textual-scene-file-format.361527/#post-2346984))  Contains the serialized, imported data keyed by an asset's GUID. ''binary2text.exe'' can be used to dump and view the cached imported data.((https://forum.unity.com/threads/textual-scene-file-format.361527/#post-2346984)) 
  
 ===== Artifacts Folder ===== ===== Artifacts Folder =====
-//(AssetDatabase v2. See [[#metadatafolder|metadata]] for AssetDatabase v1.)//+//(AssetDatabase v2. See [[#metadata_folder|metadata]] for AssetDatabase v1.)//
  
 During import of an asset, the asset importer is run, which produces some number of Unity serializable assets. During import of an asset, the asset importer is run, which produces some number of Unity serializable assets.
library.txt ยท Last modified: 2023/02/23 15:03 by 140.213.24.12