Uninomicon

Documenting the dark corners of the Unity Engine.

User Tools

Site Tools


library

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
library [2021/06/25 21:20]
redwyre Added table of folders and files
library [2021/11/01 06:46]
112.5.168.82
Line 5: Line 5:
 ^ Folder         ^ Purpose         ^ Removable?         ^ ^ Folder         ^ Purpose         ^ Removable?         ^
 | APIUpdater     | Contains project dependency graph | ? | | APIUpdater     | Contains project dependency graph | ? |
-| [[#artifactsfolder|Artifacts]] | All the imported assets | ? |+| [[#artifacts_folder|Artifacts]] | All the imported assets | ? |
 | BuildPlayerData | ? | ? | | BuildPlayerData | ? | ? |
 | BurstCache | Files compiled in the editor using Burst | Yes | | BurstCache | Files compiled in the editor using Burst | Yes |
Line 26: Line 26:
 | LastBuild.buildreport | Binary build report from last build | Yes | | LastBuild.buildreport | Binary build report from last build | Yes |
 | shadercompiler-UnityShaderCompiler.exe* | Log files from shader compilers | Yes | | shadercompiler-UnityShaderCompiler.exe* | Log files from shader compilers | Yes |
-| SourceAssetDB| | ? |+| SourceAssetDB| The source Asset Database contains meta-information about your source asset files which Unity uses to determine whether the file has been modified, and therefore whether it should reimport the files. This includes information such as last modified date, a hash of the file’s contents, GUIDs and other meta-information. | ? |
 | SourceAssetDB-lock | SourceAsset DB lock file | ? | | SourceAssetDB-lock | SourceAsset DB lock file | ? |
  
Line 35: Line 35:
  
 ===== metadata Folder ===== ===== metadata Folder =====
-//(AssetDatabase v1. See [[#artifactsfolder|Artifacts]] for AssetDatabase v2.)//+//(AssetDatabase v1. See [[#artifacts_folder|Artifacts]] for AssetDatabase v2.)//
  
 Contains the serialized, imported data keyed by an asset's GUID. ''binary2text.exe'' can be used to dump and view the cached imported data.((https://forum.unity.com/threads/textual-scene-file-format.361527/#post-2346984))  Contains the serialized, imported data keyed by an asset's GUID. ''binary2text.exe'' can be used to dump and view the cached imported data.((https://forum.unity.com/threads/textual-scene-file-format.361527/#post-2346984)) 
  
 ===== Artifacts Folder ===== ===== Artifacts Folder =====
-//(AssetDatabase v2. See [[#metadatafolder|metadata]] for AssetDatabase v1.)//+//(AssetDatabase v2. See [[#metadata_folder|metadata]] for AssetDatabase v1.)//
  
 During import of an asset, the asset importer is run, which produces some number of Unity serializable assets. During import of an asset, the asset importer is run, which produces some number of Unity serializable assets.
library.txt · Last modified: 2023/02/23 15:03 by 140.213.24.12