library
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library [2021/06/25 21:20] – Added table of folders and files redwyre | library [2025/01/15 04:35] (current) – external edit 127.0.0.1 | ||
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====== Library Folder ====== | ====== Library Folder ====== | ||
- | The library folder is a large cache containing imported assets and other data from the project after import. It is generally always 100% safe to delete the Library folder. As Unity has become more stable, this has become much less necessary than it once was. It is also possible to remove some subfolders without requiring to delete the entire Library folder and have it re-import/ | + | The library folder is a large cache containing imported assets and other data from the project after import. It is generally always 100% safe to delete the Library folder. As Unity has become more stable, this has become much less necessary than it once was. It is also possible to remove some subfolders without requiring to delete the entire Library folder and have it re-import/ |
^ Folder | ^ Folder | ||
| APIUpdater | | APIUpdater | ||
- | | [[#artifactsfolder|Artifacts]] | All the imported assets | ? | | + | | [[#artifacts_folder|Artifacts]] | All the imported assets | ? | |
| BuildPlayerData | ? | ? | | | BuildPlayerData | ? | ? | | ||
| BurstCache | Files compiled in the editor using Burst | Yes | | | BurstCache | Files compiled in the editor using Burst | Yes | | ||
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| LastBuild.buildreport | Binary build report from last build | Yes | | | LastBuild.buildreport | Binary build report from last build | Yes | | ||
| shadercompiler-UnityShaderCompiler.exe* | Log files from shader compilers | Yes | | | shadercompiler-UnityShaderCompiler.exe* | Log files from shader compilers | Yes | | ||
- | | SourceAssetDB| | + | | SourceAssetDB| |
| SourceAssetDB-lock | SourceAsset DB lock file | ? | | | SourceAssetDB-lock | SourceAsset DB lock file | ? | | ||
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===== metadata Folder ===== | ===== metadata Folder ===== | ||
- | // | + | // |
Contains the serialized, imported data keyed by an asset' | Contains the serialized, imported data keyed by an asset' | ||
===== Artifacts Folder ===== | ===== Artifacts Folder ===== | ||
- | // | + | // |
During import of an asset, the asset importer is run, which produces some number of Unity serializable assets. | During import of an asset, the asset importer is run, which produces some number of Unity serializable assets. |
library.1624656010.txt.gz · Last modified: 2025/01/15 04:35 (external edit)