This shows you the differences between two versions of the page.
Next revision | Previous revision Next revision Both sides next revision | ||
lightingdataasset [2021/02/11 21:34] 73.95.178.156 created |
lightingdataasset [2021/02/11 21:35] 73.95.178.156 |
||
---|---|---|---|
Line 8: | Line 8: | ||
Just after a scene loads, Unity will read this data asset and apply the settings from it to restore the lightmapping. This happens in the player and at runtime. | Just after a scene loads, Unity will read this data asset and apply the settings from it to restore the lightmapping. This happens in the player and at runtime. | ||
- | This data is also read while computing static batching. It bakes the scales and transforms of MeshRenderers set in this file into the '' | + | This data is also read while computing |