Uninomicon

Documenting the dark corners of the Unity Engine.

User Tools

Site Tools


monobehaviour

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
monobehaviour [2021/04/08 23:44]
73.95.178.156
monobehaviour [2021/05/22 01:25]
151.204.147.19 [OnBecameInvisible()]
Line 2: Line 2:
  
 ===== Event Functions ===== ===== Event Functions =====
 +
 +==== Reset() ====
 +  * Reset is only called in editor mode.
 +  * Very useful to setup values for your attributes, i.e. find a child component.
 +  * Use it with the RequireComponent attribute to always get a reference for your component. 
  
 ==== Awake() ==== ==== Awake() ====
Line 10: Line 15:
   * If no FixedUpdate() or Update() events are defined, Start will be run at the end of the frame the object awoke on.    * If no FixedUpdate() or Update() events are defined, Start will be run at the end of the frame the object awoke on. 
  
 +==== OnBecameVisible() ====
 +  * Does not get called if the game object is rendered by a ugui CanvasRenderer
 +
 +==== OnBecameInvisible() ====
 +  * Does not get called if the game object is rendered by a ugui CanvasRenderer
monobehaviour.txt ยท Last modified: 2022/01/28 17:26 by 73.217.35.3