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monobehaviour [2021/04/30 15:08] 73.95.178.156 |
monobehaviour [2021/05/22 01:25] 151.204.147.19 [OnBecameInvisible()] |
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==== Reset() ==== | ==== Reset() ==== | ||
* Reset is only called in editor mode. | * Reset is only called in editor mode. | ||
- | * Reset is called when adding the component for the first time on a GameObject. | ||
- | * It is called when the user hits the Reset button in the Inspector' | ||
* Very useful to setup values for your attributes, i.e. find a child component. | * Very useful to setup values for your attributes, i.e. find a child component. | ||
* Use it with the RequireComponent attribute to always get a reference for your component. | * Use it with the RequireComponent attribute to always get a reference for your component. | ||
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* If no FixedUpdate() or Update() events are defined, Start will be run at the end of the frame the object awoke on. | * If no FixedUpdate() or Update() events are defined, Start will be run at the end of the frame the object awoke on. | ||
+ | ==== OnBecameVisible() ==== | ||
+ | * Does not get called if the game object is rendered by a ugui CanvasRenderer | ||
+ | |||
+ | ==== OnBecameInvisible() ==== | ||
+ | * Does not get called if the game object is rendered by a ugui CanvasRenderer |