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monobehaviour

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monobehaviour [2021/04/30 15:08]
73.95.178.156
monobehaviour [2021/05/22 01:25]
151.204.147.19 [OnBecameInvisible()]
Line 5: Line 5:
 ==== Reset() ==== ==== Reset() ====
   * Reset is only called in editor mode.   * Reset is only called in editor mode.
-  * Reset is called when adding the component for the first time on a GameObject. 
-  * It is called when the user hits the Reset button in the Inspector's context menu. 
   * Very useful to setup values for your attributes, i.e. find a child component.   * Very useful to setup values for your attributes, i.e. find a child component.
   * Use it with the RequireComponent attribute to always get a reference for your component.    * Use it with the RequireComponent attribute to always get a reference for your component. 
Line 17: Line 15:
   * If no FixedUpdate() or Update() events are defined, Start will be run at the end of the frame the object awoke on.    * If no FixedUpdate() or Update() events are defined, Start will be run at the end of the frame the object awoke on. 
  
 +==== OnBecameVisible() ====
 +  * Does not get called if the game object is rendered by a ugui CanvasRenderer
 +
 +==== OnBecameInvisible() ====
 +  * Does not get called if the game object is rendered by a ugui CanvasRenderer
monobehaviour.txt ยท Last modified: 2022/01/28 17:26 by 73.217.35.3