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physicscallbacks

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physicscallbacks [2021/02/22 16:33] 73.95.178.156physicscallbacks [2025/01/15 04:35] (current) – external edit 127.0.0.1
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 ====== Physics Callbacks ====== ====== Physics Callbacks ======
 +
 +===== OnTriggerEnter =====
 +  * Will be called for all collisions for all trigger colliders on this Rigidbody.
 +  * There is no way to get a reference to 'this' trigger collider that was entered.((https://gamedev.stackexchange.com/a/185095/1669))
 +
  
 ===== OnTriggerExit ===== ===== OnTriggerExit =====
   * Is not called when a Rigidbody which is part of the collision is destroyed.   * Is not called when a Rigidbody which is part of the collision is destroyed.
-  * Is not called if the Rigidbody/Collider is recreated internally (due to modifications).<sup>[//[[:wiki:tag:research-needed|research needed]]//]</sup>+  * Is not called if the Rigidbody/Collider is recreated internally((Such as when a collider is moved to a new Rigidbody)).<sup>[//[[:wiki:tag:research-needed|research needed]]//]</sup>
   * Is not called if the trigger is disabled.   * Is not called if the trigger is disabled.
 +
 +===== OnCollisionEnter =====
 +  * The OnCollisionEnter callback event must be attached to the GameObject with the Rigidbody you want to listen to. ((ie. this event will not fire if it is attached to a child collider))
  
 ===== OnCollisionExit ===== ===== OnCollisionExit =====
physicscallbacks.1614011601.txt.gz · Last modified: 2025/01/15 04:35 (external edit)

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