physicscallbacks
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| physicscallbacks [2021/02/22 17:23] – 73.95.178.156 | physicscallbacks [2025/01/15 04:35] (current) – external edit 127.0.0.1 | ||
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| * Is not called if the Rigidbody/ | * Is not called if the Rigidbody/ | ||
| * Is not called if the trigger is disabled. | * Is not called if the trigger is disabled. | ||
| + | |||
| + | ===== OnCollisionEnter ===== | ||
| + | * The OnCollisionEnter callback event must be attached to the GameObject with the Rigidbody you want to listen to. ((ie. this event will not fire if it is attached to a child collider)) | ||
| ===== OnCollisionExit ===== | ===== OnCollisionExit ===== | ||
physicscallbacks.1614014587.txt.gz · Last modified: 2025/01/15 04:35 (external edit)