playerloop
This is an old revision of the document!
Table of Contents
PlayerLoop
The player loop is the configurable set of operations that make up the Unity Frame Loop. The default Player Loop comes with a variety of different subsystems, but the documentation is extraordinarily lacking.
Sub Systems
Initialization.PlayerUpdateTime
Run when Time.time
is updated. [research needed]
EarlyUpdate.UpdatePreloading
Handles all scene loading. See SceneManager.
EarlyUpdate.UpdateInputManager
“takes the data that platform specific code queried and transforms it to be directly consumable by the Input class. It does stuff like combine all controller inputs into gamepad 0, calculates axis weights according to what is specified in the input manager, etc. For the new input system, it dispatches those events to managed code.” 1)
playerloop.1615150712.txt.gz · Last modified: 2025/01/15 04:35 (external edit)