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prefabs [2021/02/08 07:20] uninomiconadmin created |
prefabs [2021/05/14 11:14] 83.83.63.132 Added a third point, fixed punctuation |
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Stray Notes: | Stray Notes: | ||
- | * In the **Editor**, if you have a reference to a Component or GameObject inside a PrefabInstance GameObject, and you unpack the Prefab completely, your old reference will still be valid. (( | + | * In the **Editor**, if you have a reference to a Component or GameObject inside a PrefabInstance GameObject, and you unpack the Prefab completely, your old reference will still be valid. |
It's untested whether this is because: | It's untested whether this is because: | ||
- | |||
- The reference *is* the same. Unpacking doesn' | - The reference *is* the same. Unpacking doesn' | ||
- Unity creates a set of new Objects for the unpacked prefab, and then fixes up all old reference pointers. | - Unity creates a set of new Objects for the unpacked prefab, and then fixes up all old reference pointers. | ||
- | )) The new unpacked objects will have new [GlobalObjectId]s | + | )) The new unpacked objects will have new GlobalObjectIds though. |
+ | * In the Editor, prefabs have two [[GlobalObjectId]]s. | ||
+ | * Referencing a gameobject to itself inside of a prefab will result in that reference being to the prefab, not the instance of the prefab. | ||