- The reference *is* the same. Unpacking doesn't actually create new Objects, rather it just re-uses the existing ones.
- Unity creates a set of new Objects for the unpacked prefab, and then fixes up all old reference pointers.
prefabs
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Prefabs
Stray Notes:
- In the Editor, if you have a reference to a Component or GameObject inside a PrefabInstance GameObject, and you unpack the Prefab completely, your old reference will still be valid. 1) The new unpacked objects will have new GlobalObjectIds though.
1)
It's untested whether this is because:
prefabs.1612772658.txt.gz · Last modified: 2025/01/15 04:35 (external edit)