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Documenting the dark corners of the Unity Engine.

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rendersettings

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rendersettings [2021/02/10 23:46] uninomiconadminrendersettings [2025/01/15 04:35] (current) – external edit 127.0.0.1
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 Interestingly, this means you can query the RenderSettings object directly by invoking the private static method "GetRenderSettings()". That object can then be modified using a [[SerializedObject]]. Interestingly, this means you can query the RenderSettings object directly by invoking the private static method "GetRenderSettings()". That object can then be modified using a [[SerializedObject]].
  
-There is a property ''m_IndirectSpecularColor'', which is sometimes modified when you are saving scenes. It the only property on this object that isn't directly settable using the SerializedObject. I'm not aware of a way to modify this value, or avoid this [[churn|churn]].+There is a property ''m_IndirectSpecularColor'', which is often randomly modified when you are saving scenes. It the only property on this object that isn't directly settable using the SerializedObject. I'm not aware of a way to modify this value, or avoid this [[churn|churn]].
rendersettings.1613000815.txt.gz · Last modified: 2025/01/15 04:35 (external edit)

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