runtimeinitializeonload
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| runtimeinitializeonload [2021/04/14 03:12] – created 73.95.178.156 | runtimeinitializeonload [2025/01/15 04:35] (current) – external edit 127.0.0.1 | ||
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| - | ====== | + | ====== |
| - | The order of callbacks is: ((tested in the editor, 2020.2.1f1)) | + | The documentation is not correct about this function running after awake. It does by default, but not if you specify a load type: |
| + | |||
| + | The order of callbacks is: ((tested in the editor, 2020.2.1f1 | ||
| * SubsystemRegistration | * SubsystemRegistration | ||
| * AfterAssembliesLoad | * AfterAssembliesLoad | ||
| - | * BeforeSplashScreen((On 2019, this call didn't seem to run in the editor)) | + | * BeforeSplashScreen((On 2019, this call didn't seem to run in the editor, I think this was fixed with the addition of the previous two load types.)) |
| * BeforeSceneLoad | * BeforeSceneLoad | ||
| - | * //Unity MonoBehaviour.Awake() runs here// | + | * __//Unity MonoBehaviour.Awake() runs here//__ |
| * AfterSceneLoad, | * AfterSceneLoad, | ||
| - | Providing | + | Providing |
| + | |||
| + | Other versions that have been verified to also use this exact order: | ||
| + | * 2021.1.12f1 (editor only) | ||
| + | |||
| + | Methods with RuntimeInitializeLoadType.AfterSceneLoad, | ||
| + | |||
| + | Another important thing is that the method should be static! | ||
| + | ---- | ||
| + | |||
| + | ===== Other Nuanced Info ===== | ||
| + | |||
| + | If you create a GameObject and attach a MonoBehaviour to it in " | ||
| + | |||
| + | Example: | ||
| + | <code cs> | ||
| + | [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] | ||
| + | static void AutoRun() { | ||
| + | GameObject obj = new GameObject(" | ||
| + | } | ||
| + | </ | ||
| + | ---- | ||
| + | |||
| + | [[https:// | ||
runtimeinitializeonload.1618369945.txt.gz · Last modified: 2025/01/15 04:35 (external edit)