runtimeinitializeonload
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| runtimeinitializeonload [2021/04/14 03:18] – 73.95.178.156 | runtimeinitializeonload [2025/01/15 04:35] (current) – external edit 127.0.0.1 | ||
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| Line 1: | Line 1: | ||
| - | ====== | + | ====== |
| The documentation is not correct about this function running after awake. It does by default, but not if you specify a load type: | The documentation is not correct about this function running after awake. It does by default, but not if you specify a load type: | ||
| - | The order of callbacks is: ((tested in the editor, 2020.2.1f1)) | + | The order of callbacks is: ((tested in the editor, 2020.2.1f1 |
| * SubsystemRegistration | * SubsystemRegistration | ||
| * AfterAssembliesLoad | * AfterAssembliesLoad | ||
| Line 11: | Line 11: | ||
| * AfterSceneLoad, | * AfterSceneLoad, | ||
| - | Providing no load type defaults to running the function after Awake. | + | Providing no load type defaults to RuntimeInitializeLoadType.AfterSceneLoad, |
| + | |||
| + | Other versions that have been verified to also use this exact order: | ||
| + | * 2021.1.12f1 (editor only) | ||
| + | |||
| + | Methods with RuntimeInitializeLoadType.AfterSceneLoad, | ||
| + | |||
| + | Another important thing is that the method should be static! | ||
| + | ---- | ||
| + | |||
| + | ===== Other Nuanced Info ===== | ||
| + | |||
| + | If you create a GameObject and attach a MonoBehaviour to it in " | ||
| + | |||
| + | Example: | ||
| + | <code cs> | ||
| + | [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] | ||
| + | static void AutoRun() { | ||
| + | GameObject obj = new GameObject(" | ||
| + | } | ||
| + | </ | ||
| + | ---- | ||
| + | |||
| + | [[https:// | ||
runtimeinitializeonload.1618370321.txt.gz · Last modified: 2025/01/15 04:35 (external edit)