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serializedobject [2021/02/22 23:23] – created uninomiconadminserializedobject [2021/04/29 19:11] uninomiconadmin
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 ====== SerializedObject ====== ====== SerializedObject ======
  
-Recommended reading:  +===== Getting/Setting Managed References ===== 
-  * [[http://enemyhideout.com/2016/03/unity-tip-advanced-serializedproperties/]]+Getting a managed reference out of a SerializedProperty is very challenging. It's better to just use C# reflection on the original object and force the asset / object to re-save. 
 + 
 +See:  
 +  * [[https://forum.unity.com/threads/setting-a-serializedproperty-to-a-struct.521752/]] 
 +  * [[https://answers.unity.com/questions/1347203/a-smarter-way-to-get-the-type-of-serializedpropert.html]] ((This link has very poor code, but the general approach is correct. It is missing many corner cases, including inheritance and private fields, etc)) 
  
serializedobject.txt · Last modified: 2025/01/15 04:35 by 127.0.0.1

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