Uninomicon

Documenting the dark corners of the Unity Engine.

User Tools

Site Tools


shaderkeyword

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
shaderkeyword [2021/05/02 17:20]
192.99.36.166 old revision restored (2021/03/22 16:18)
shaderkeyword [2021/05/02 17:20]
192.99.36.166 old revision restored (2021/03/22 16:19)
Line 25: Line 25:
 Sometimes it's useful to debug which shader variants and keywords are actually being included into a build. The "Compiled Code" drop-down in the shader inspector has a button to show the variants included in a build, and more importantly, //why//. Some keywords are always included in a build, globally, and some are only included if a scene uses a material with those keywords. Sometimes it's useful to debug which shader variants and keywords are actually being included into a build. The "Compiled Code" drop-down in the shader inspector has a button to show the variants included in a build, and more importantly, //why//. Some keywords are always included in a build, globally, and some are only included if a scene uses a material with those keywords.
  
-{{ :unity_4llyy1titq.png }}+{{ :unity_4llyy1titq.png?200 }}
shaderkeyword.txt ยท Last modified: 2021/05/10 21:16 by uninomiconadmin