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- | ====== Uninomicon ====== | + | ====== |
- | Documented here are the dark, scientific secrets of the Unity Engine. | + | //Documented here are the dark, scientific secrets of the Unity Engine.// |
+ | |||
+ | Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason((too unstable, too experimental, | ||
+ | |||
+ | This wiki is a place for that research. It's a place you can look //before// you start your dive into the engine' | ||
==== Usage Tips: ==== | ==== Usage Tips: ==== | ||
* Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
- | * You can subscribe to a page to receive email updates, | + | * You can subscribe to a page to receive email updates((note: you'll need an account)). |
+ | |||
+ | |||
+ | ==== Contributing: | ||
+ | To encourage contribution, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Selected Pages ===== | ||
+ | |||
+ | * [[scenemanager|]] | ||
+ | * [[physicscallbacks|]] | ||
+ | * [[runtimeinitializeonload|]] | ||
+ | * [[playerloop|]] | ||
+ | * [[library|]] | ||
+ | * [[globalobjectid|]] | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Table Of Contents ===== | ||
+ | ([[https:// | ||
{{nsindex nons}} | {{nsindex nons}} | ||